Mercedes Benz ATK ProSeries 2022

Racing Regulations

Gran Turismo7


 

The following are the general regulations applicable to online racing (Sim) events run under the auspices of MSA, ATK SimRacing and ProSeries in partnership with Gran Turismo South Africa.

 

The Gran Turismo leg of the Mercedes-Benz Pro Series 2022 will take place on Gran Turismo 7 and is an MSA Sanctioned series and as such drivers must purchase an MSA eLicense. The Mercedes AMG GT3 ‘16 is the weapon of choice this season!

 

 

Calendar

 

 

 

 

 

 

 

 

 

 

 

Race Day Times

Pool 2 onwards -   Practice:          18:00 SAST

Qualifying:      18:15 SAST

Race:               18:30 SAST

Pool 1 -                  Practice:          19:00 SAST

Qualifying:      19:15 SAST

Race:                19:30 SAST

    

Race Format

Practice - lobbies open 30 minutes prior to race start

Qualifying - 10 -15min (depending on the track)

Race - 40 - 50 min

 

Note: race will start immediately once the in-game timer reaches the end of qualifying time.


 

Starting Procedure

Starting procedure will be a rolling start. 


 

Drop Rounds

Drivers will drop their single worst round at the end of the season. 


This will cover unforeseen circumstances such as -  but not limited to - power failures, internet failures and hardware/software failures.


 

Mandatory Pitstop

There is no mandatory pitstop


 

Win Ballast

There will be no win ballast


 

Points

All drivers in all divisions will score points. A bonus point will be awarded for the fastest lap of the race. This will apply to all pools.

 

Promotion and Relegation

Promotion and relegation will be used to move drivers between pools Top 3 drivers will advance to the next pool, and the bottom 3 drivers will drop to the below pool. Promotion and relegation will use the final race results to determine which drivers will move pools.


 

Car Choice

This will be a one make series, with a single car for the season. The Mercedes-Benz AMG GT3 ‘16. (GR3)


 

Race Restarts

A race will be restarted only if an uncontrolled event affects a significant number of drivers on the grid. Those uncontrolled events can be - but not limited to - a first lap incident affecting 50% or more of the grid or a mass disconnection event of a significant number of drivers.

 

Race stewards will determine if such events require a safety car or a full race restart. 

 

Should a mass disconnection event occur during a race, the race will be restarted at a reduced race length, either on the original qualifying grid should the disconnection event occur in the first 5 laps, or track positions 1 lap before the disconnection event. If 75% of the race has been completed then the results will be finalized from the lap before the disconnections occurred. Depending on the severity of the mass disconnection, the restarted race may be rescheduled for a later date.

 

Mass disconnections are an event where a significant number of drivers disconnect at one time. This does not cover single disconnections over the course of the race.


 

Communication platform

Organisers and series admin will make use of the ProSeries Discord as primary communication platform for ProSeries 2022. 


 

In-Game Communication

In-game text chat functionality is for use by race stewards and race organisers.  Drivers may not use the text chat functionality in-game and transgressions are punishable with penalties.


 

Divisions and Grid Sizes

Drivers will be divided into 13 car divisions based on results from Round 0 qualifying


 

Live Stream

Pool 1 qualifying and race will be live streamed with live commentary.


 

Custom Liveries

Custom liveries are encouraged and must adhere to the following guidelines.

 

  • Only family appropriate liveries are acceptable

  • May only use logos a competitor has rights to use

  • Proof of logo permission may be requested

 

Liveries must be submitted to Jonathan Bentz#1163 via Discord. 


 

Load Shedding

With the South African electricity supply being what it is, Load Shedding may affect drivers with little warning. Should there be a significant number of drivers affected by load shedding, race stewards or tournament administrators may reschedule the race for a later date. 

 

Should load shedding affect a significant number of drivers during the course of a race, mass disconnection rules will come into effect.


 

eLicence

Drivers wishing to enter this MSA-sanctioned Sim Racing series shall be required to purchase an MSA annual eLicense. This license will be valid for the calendar year in which it is purchased and will bind each event/series, and drivers, to this MSA Sim Racing Ruleset. 

 

Each MSA-sanctioned Sim Racing event or series shall have a race steward panel, which will enforce the ruleset and be responsible to MSA.

 

Each driver’s MSA eLicence will accrue warning and penalty points which may result in qualifying and race bans as well as loss of championship points should enough points be earned. Penalty points will be tracked by series organisers.


 

Public Behaviour

Drivers participating in the Mercedes-Benz ATK Pro Series 2022 will need to conform to an expected level of public decency. 

 

Public outbursts will be investigated as race incidents and penalties will be applied as such. This may include - but shall not be limited to - time penalties, qualifying bans or race/series bans.

 

Examples of unacceptable conduct:

  • Finger pointing aimed at race organisers and/or other drivers on public communication and social platforms

  • Foul language in-game text

  • Foul language in voice communication platforms

  • Outbursts and beratement of organisers or drivers

  • Live stream text chat behaviour may result in channel bans or race penalties for associated team mates


 

Penalties

Drivers will be allowed 10 penalty points over the course of the season after which the driver will be removed from the series. 


 

Driving Standards

Competitors will receive a penalty for driving infringements. These will range from a 5 second penalty added to race time, up to race exclusion or race ban.

 

Any manual penalty issued is above any in-game penalties automatically issued by the software.  

 

The decision to impose a penalty is solely at the discretion of the Steward Panel (any dispute among the stewards will result in the senior steward making the final decision). 


 

The driving standards penalty schedule will be as follows: -

 

NOTE: When making decisions of CLOSE PROXIMITY the below reference points will be referred to as the “A” Pillar, “B” Pillar or “C” Pillar of the car.

 

 

 

 

 




 

DS 01_Start Procedure Infringements

In-game penalties for start infringements are not up for review, it is the driver’s responsibility to adhere to the start procedures in-game. 

 

DS 02_Cut In

Means that an outside car constricts the drivable section towards the curve center (Apex) thus forcing the other (inside) car to leave the drivable section either partially or completely for passing the curve. It is irrelevant if the cars have touched each other or not. A prerequisite is, however, that the offending (outside) car must be at least with the C pillar equal to the A pillar of the inside car.

 

An advantage is at hand, if (either/or):

 

DS 02A - Inside car suffers a position loss.

DS 02B - Inside car suffers damage leading to a position loss or retirement (Pit Stop) within the same lap.

 

DS 03_Edge-Into

Means that the inside car drives next to the outside car (e.g. to start an overtaking action) without possessing enough drivable sections (including kerbs). It is irrelevant if the inside car is completely or partially next to the outside car or if the inside car is completely or partially off the track.

 

An advantage is at hand, if (either/or):

 

DS 03A - The inside car wins a position.

DS 03B - The outside car loses a position.

DS 03C- The outside car suffers damage leading to multiple position losses or retirement (pit Stop) within the same lap.

 

DS 04_Push-Out

Means if the center car constricts the drivable section towards the outside line forcing the outside car to leave the drivable section either partially or completely. 

 

It is irrelevant if the cars have touched each other or not. 

 

A prerequisite is, however, that the offending (center) car must be at least with the C pillar equal to the A pillar of the outside car.

 

An advantage is at hand, if (either/or):

 

DS 04A - The center car wins a position.

DS 04B - The outside car suffers a position loss.

DS 04C - The outside car suffers multiple position losses or retirement on the same lap.

 

DS 05_Bump

Means that the front of the trailing (following) car touches the rear of the front (lead) car. 

 

Neither the reason nor the intensity of the contact is relevant. Only the consequences of the impact are relevant to judge an advantage, not the impact itself.

 

An advantage is at hand, if (either/or):

 

DS 05A - The trailing car wins a position, and the previous order cannot be restored within the next 2 corners.

DS 05B - The lead car suffers a position loss.

 

DS 06_Weaving

(ZIG-ZAG left & right) means that the lead car (car in front) changes the driving line more than once (one time to defend and then return to the racing line) on a straight track section for more than a car width. 

 

Weaving is determined by the intention of a leading car to break the slip stream effect of the trailing car in order to prevent the trailing car from lessening the gap, or to make an attack on the leading car. It is irrelevant if the trailing car is close enough to attack the leading car in the following corner. 

 

A driver may weave in an attempt to heat or clean the tyres while they are not in a battle with a trailing car. 

 

DS 08_Rage Quit

Means a driver frustrated with either his performance in game, or a race incident, or a reaction to a penalty received in game, disconnects and leaves the game.

 

This type of action is deemed as poor or bad sportsmanship and can result in a penalty by the stewards. 

 

DS 09_Intentional Contact

Means a driver frustrated with either his or fellow competitors’ performance in game or a reaction to a penalty received in game and willfully drives his car into other cars without any care or attempt to prevent avoidable contact.

 

This type of action is deemed as poor or bad sportsmanship and can result in preclusion from future participation of between 1 race to a life ban at the discretion of the stewards panel.


 

Incident Reporting Procedure

If you feel your incident wasn't dealt with live in the race, fill out the form at the link below. Be sure to provide all necessary details. Stewards won't investigate reports with missing information.

 

https://forms.gle/qBFWYKM88EiGaBiP6

 

Incident reporting is only open for 6 hours after the race has ended. Any incidents reported after 6 hours will not be investigated.


 

Entries Nationality

Entries are only open to South African nationals and residents.

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