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Mercedes-Benz ATK ProSeries  - PC Regulations

Assetto Corsa Competizione

 

Mercedes Benz ATK ProSeries 2022 Racing Regulations

Assetto Corsa Competizione

The following are the general regulations applicable to online racing (Sim) events run under the auspices of ATK SimRacing and ProSeries under SimGrid.

 Calendar

Calendar
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Race Day Times

 

Note: The weekend of the 19th of June will overlap with the Canadian GP. Races are likely to start earlier this weekend.

 

Am - Practice: 17:00 SAST

Qualifying: 17:05 SAST

Race: 17:30 SAST

 

ProAm - Practice: 18:30 SAST

Qualifying: 18:35 SAST

Race: 19:00 SAST

 

Pro - Practice: 20:00 SAST

Qualifying: 20:05 SAST

Race: 20:30 SAST

 

Race Format

Practice - 5min

Qualifying - 15min

Race - 50min

 

Starting Procedure

Starting procedure will be a rolling start. 

 

Drop Rounds

Drivers will drop their single worst round at the end of the season. 


This will cover unforeseen circumstances such as -  but not limited to - power failures, internet failures, and hardware/software failures.

 

Weather / Conditions

As per real-life ambient temperature. Due to changeable and random weather settings, rain conditions will not be guaranteed compared to real-life weather conditions. Where needed, static rain conditions may be used. 

 

Mandatory Pitstop

There is no mandatory pitstop

 

Win Ballast

There will be no win ballast

 

Points

All drivers in all divisions will score points. A bonus point will be awarded for the Fastest Race lap for all divisions.

Car Choice

The Mercedes-Benz ATK ProSeries 2022 is a one-make series where drivers will compete using the Mercedes-Benz AMG GT3 Evo.

 

Manual Entrylist

Entrylist will control car choice and drivers in each division. 

 

Race Rejoins

After a driver is disconnected from the server he may rejoin during the race to complete the race and earn points. The server will remain open for rejoins.

 

Race Restarts

A race will be restarted only if an uncontrolled event affects a significant number of drivers on the grid. Those uncontrolled events can be - but not limited to - a first lap incident affecting 50% or more of the grid or a mass disconnection event of a significant number of drivers.

 

Race stewards will determine if such events require a safety car or a full race restart. 

 

Should a mass disconnection event occur during a race, the race will be restarted at a reduced race length, either on the original qualifying grid should the disconnection event occur in the first 5 laps, or track positions 1 lap before the disconnection event. If 75% of the race has been completed then the results will be finalized from the lap before the disconnections occurred. Depending on the severity of the mass disconnection, the restarted race may be rescheduled for a later date.

 

Mass disconnections are an event where a significant number of drivers disconnect at one time. This does not cover single disconnections over the course of the race.

 

Series Communication platform

Organizers and series admin will make use of the ProSeries Discord as the primary communication platform for ProSeries 2022. 

 

Sign-out Procedure

Drivers must ‘withdraw’ from any race they cannot participate in by using the relevant race admin section on the SimGrid platform. 

 

Drivers will be allowed 2 withdrawals for the season. Drivers will be issued 5 penalty points for a no-show.

 

In-Game Communication

In-game text chat functionality is for use by race stewards and race organizers.  Drivers may not use the text chat functionality in-game and transgressions are punishable with penalties.

 

Divisions and Grid Sizes

Drivers will be divided into 40 car divisions based on results from Round 0 qualifying

 

Promotion and Relegation

There will be no Promotion or Relegation for the duration of this series. Round 1 Qualifying will determine the starting divisions for the course of the series.

 

Live Stewarding

The Mercedes-Benz ATK ProSeries 2022 will have SimGrid live stewards for all rounds and divisions.

 

Custom Liveries

Custom liveries are encouraged and must adhere to the following guidelines.

 

  • Only family appropriate liveries are acceptable

  • May only use logos a competitor has rights to use

  • Proof of logo permission may be requested

 

Liveries must be submitted to Jonathan Bentz#1163 via Discord. 

 

Load Shedding

With the South African electricity supply being what it is, Load Shedding may affect drivers with little warning. Should there be a significant number of drivers affected by load shedding, race stewards or tournament administrators may reschedule the race for a later date. 

 

Should load shedding affect a significant number of drivers during the course of a race, mass disconnection rules will come into effect.

 

Public Behaviour

Drivers participating in the Mercedes-Benz ATK Pro Series 2022 will need to conform to an expected level of public decency. 

 

Public outbursts will be investigated as race incidents and penalties will be applied as such. This may include - but shall not be limited to - time penalties, qualifying bans or race/series bans.

 

Examples of unacceptable conduct:

  • Finger-pointing aimed at race organizers and/or other drivers on public communication and social platforms

  • Foul language in-game text

  • Foul language in voice communication platforms

  • Outbursts and beratement of organizers or drivers

  • Live stream text chat behavior may result in channel bans or race penalties for associated team mates


 

Penalties

Drivers will be allowed 10 penalty points over the course of the season after which the driver will be removed from the series. 

 

Driving Standards

Competitors will receive a penalty for driving infringements. These will range from a 5 second penalty added to race time, up to race exclusion or race ban.

 

Any manual penalty issued is above any in-game penalties automatically issued by the software.  

 

The decision to impose a penalty is solely at the discretion of the Steward Panel (any dispute among the stewards will result in the senior steward making the final decision). 


 

The driving standards penalty schedule will be as follows: -

 

NOTE: When making decisions of CLOSE PROXIMITY the below reference points will be referred to as the “A” Pillar, “B” Pillar or “C” Pillar of the car.




 

 

 

 

 

 

 

 

DS 01_Start Procedure Infringements

In-game penalties for start infringements are not up for review, it is the driver’s responsibility to adhere to the start procedures in-game. 

 

DS 02_Cut In

Means that an outside car constricts the drivable section towards the curve center (Apex) thus forcing the other (inside) car to leave the drivable section either partially or completely for passing the curve. It is irrelevant if the cars have touched each other or not. A prerequisite is, however, that the offending (outside) car must be at least with the C pillar equal to the A pillar of the inside car.

 

An advantage is at hand, if (either/or):

 

DS 02A - Inside car suffers a position loss.

DS 02B - Inside car suffers damage leading to a position loss or retirement (Pit Stop) within the same lap.

 

DS 03_Edge-Into

Means that the inside car drives next to the outside car (e.g. to start an overtaking action) without possessing enough drivable sections (including kerbs). It is irrelevant if the inside car is completely or partially next to the outside car or if the inside car is completely or partially off the track.

 

An advantage is at hand, if (either/or):

 

DS 03A - The inside car wins a position.

DS 03B - The outside car loses a position.

DS 03C - The outside car suffers damage leading to multiple position losses or retirement (pit Stop) within the same lap.

 

DS 04_Push-Out

Means if the center car constricts the drivable section towards the outside line forcing the outside car to leave the drivable section either partially or completely. 

 

It is irrelevant if the cars have touched each other or not. 

 

A prerequisite is, however, that the offending (center) car must be at least with the C pillar equal to the A pillar of the outside car.

 

An advantage is at hand, if (either/or):

 

DS 04A - The center car wins a position.

DS 04B - The outside car suffers a position loss.

DS 04C - The outside car suffers multiple position losses or retirement on the same lap.

 

DS 05_Bump

Means that the front of the trailing (following) car touches the rear of the front (lead) car. 

 

Neither the reason nor the intensity of the contact is relevant. Only the consequences of the impact are relevant to judge an advantage, not the impact itself.

 

An advantage is at hand, if (either/or):

 

DS 05A - The trailing car wins a position, and the previous order cannot be restored within the next 2 corners.

DS 05B - The lead car suffers a position loss.

 

DS 06_Weaving

(ZIG-ZAG left & right) means that the lead car (car in front) changes the driving line more than once (one time to defend and then return to the racing line) on a straight track section for more than a car width. 

 

Weaving is determined by the intention of a leading car to break the slipstream effect of the trailing car in order to prevent the trailing car from lessening the gap, or to make an attack on the leading car. It is irrelevant if the trailing car is close enough to attack the leading car in the following corner. 

 

A driver may weave in an attempt to heat or clean the tyres while they are not in a battle with a trailing car. 

 

DS 08_Rage Quit

Means a driver frustrated with either his performance in game, or a race incident, or a reaction to a penalty received in game, disconnects and leaves the game.

 

This type of action is deemed as poor or bad sportsmanship and can result in a penalty by the stewards. 

 

DS 09_Intentional Contact

Means a driver frustrated with either his or fellow competitors’ performance in game or a reaction to a penalty received in game and willfully drives his car into other cars without any care or attempt to prevent avoidable contact.

 

This type of action is deemed as poor or bad sportsmanship and can result in preclusion from future participation of between 1 race to a life ban at the discretion of the stewards panel.

 

Incident Reporting Procedure

If you feel your incident wasn't dealt with live in the race, fill out the form at the link below. Be sure to provide all necessary details. Stewards won't investigate reports with missing information.

 

https://forms.gle/5xpWYZup7eNii4RS6

 

Incident reporting is only open for 6 hours after the race has ended. Any incidents reported after 6 hours will not be investigated.


 

Entries Nationality

Entries are open to all drivers from all nationalities. Certain prizing may only apply to South African residents.

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